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Oleg "Kozinaka" Kozlov

сoncept, programming, design

Oleg "Kozinaka" Kozlov

Do you love worms as much as I do? For several years I have gone to sleep and woken up with thoughts of my project. It seems like Insatia changes me more than I change it.

When is the release date? Who knows. I try my best to do what I’d like to be doing instead of what I actually end up doing. My laziness is strong and my procrastination comes in many forms, is silver-tongued, and whispers to me sweetly.

livejournal, vk, gamin, habrahabr

Andrey "Weilard" Lyapichev

artwork, design

Andrey "Weilard" Lyapichev

I have worked in the industry for over ten years, for dozens of different developers, and after a while I started to feel like I was stuck to the hull of the ship. So I pulled a fast one on Davy Jones, escaped becoming fish food, and set off in the stormy waters of indie gaming.

lionwoodblog, lionwood studios, habrahabr

Dmitriy "Stada" Lopunov

music, sound effects

Dmitriy "Stada" Lopunov

As it happened, I was there when Oleg started working on Insatia. We used our music project as the basis for the sound design. And there's still a ways to go.

undo

Localization

Julia Nikolaeva

English language

Laura Hendrickson

English version of website

All Correct Localization Inc.

French language

Testing

Sergey «711» Tsenin
Azat "Азат" Ayupov
Vladimir "Trq" Andriyuk
Veronika "Melkopuz" Lobanova
Dmitriy "Raziel" Ubsky
Elena "Mely" Kozlova
Mihail "Sarf" Druzhinin
Mihail "Pevzi" Sidorov
Sergey "Beavisxxi" Poletaev
Timur "Verdana HD" Ryumshin